Your camera reveal the pathway, and exorcist the darkness.

The Lens That Revealing is a psychological survival horror game where players use a camera to reveal previously unseen surroundings and objects. The camera can also be used to defeat pursuing ghosts.

This 2D platformer with pixel art graphics provides a gripping experience as someone trapped in a dark cave filled with mysterious whispers. Players must survive, uncovering surrounding objects, defeating emerging ghosts, and finding the key to escape safely.


Game Mechanics

Players have a camera that can reveal surroundings, ghosts, and invisible objects when photographed.
The revealed surroundings, ghosts, and objects will disappear and become invisible again after a certain amount of time.
Photographing ghosts will reduce their health. When the ghost's health runs out, it dies.
Players have four lives, which are lost each time a ghost attacks them.
Pocong: An undead body constantly jumping left and right. When a player is detected by a Pocong, it will try to chase them.
Kuntilanak: Creepy female figure with white robe. ts movements are similar to those of a Pocong, but its movements are faster and more unpredictable.
The Entity: A humanoid figure that remains stationary and can harm players upon contact.
Float Head: A flying head with a wide smile and a detached jaw. When a player is detected by a Float Head, it will chase them and can pass through walls.
Knife Spitter: A tentacled monster that remains stationary but can throw knives at players from a distance.


THIS GAME SUPPORT BOTH MOBILE AND DESKTOP DEVICES

Walking Mode Controls

Move: Keyboard (W, A, S, D) atau On-Screen Move Button (Mobile).
Jump: Keyboard (W / Space) atau On-Screen Jump Button (Mobile). 
Camera: Keyboard (Shift) atau On-Screen Camera Button (Mobile).

Camera Mode Controls

Aim Camera: Keyboard (W, A, S, D) atau On-Screen Analog (Mobile).
Shoot: Keyboard (Space) atau Mouse Left Click atau On-Screen Camera Shutter Button (Mobile).

All assets in this game including art, music, sound effect, and everything is made alone by Alphard (AlphardZero Studios). This game created completely within 4 days.

COMPFEST 16 - Indie Game Ignite AlphardZero DEV

• Alphard Qodaruddin

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